Character death is a touchy subject in RPGs. Some people think the PCs should always be at risk, and that an adventure is an outright failure if at least one character doesn’t get killed off during the action. Others never have PCs bite the dust, using house rules that cause a hero to go unconscious but not die when the rules as written would have them pushing up daisies. And, as with any divisive topic with extreme opposite stances, the majority of players fall somewhere in the middle of that scale.
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