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The Pathfinder Playtest: Changes to Come

We’re less than five months away from the release of Pathfinder 2nd edition. Folks who participated in the playtest saw a notably changed system, and those who kept up on the regular updates saw the game change even more due to player feedback. After all that, what will the final version look like?

Only the designers know for sure, although fans can expect previews as the hype for the new edition builds. But interviews during and after the playtest, not to mention the update documents themselves, already provide some hints as to what’s coming. Here’s a breakdown of the changes we can definitely expect from 2nd edition.

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Pathfinder Playtest

The Pathfinder Playtest: Where Did These Changes Come From?

Parts of the Pathfinder Playtest seem like a jarring change to the system to me. That’s mostly because I spent 10 years running a game that used very few rules beyond the Core Rulebook or the Beginner Box. The major change to the action economy and the removal of old multiclassing, for example, feels weird.

That said, I did stay on top of new rules releases as part of my whole freelance writing thing, so I can see that many of these major changes still have Pathfinder DNA. If you’re wondering where all these changes came from, it mostly boils down to a decade of optional rules expansions.

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Pathfinder Playtest

The Pathfinder Playtest: Character Creation

Paizo Publishing released their first look at the next edition of Pathfinder last week, offering a free playtest rulebook that people can use to put the new system through its paces. Character customization remains a large part of Pathfinder’s appeal, but the process by which you create your hero has changed.

Has it changed for the better? That depends on what you want out of the Pathfinder RPG.

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