Every once in a while, I like to send the PCs against a monster that’s just out of their league. When you’re low-level, encountering an adult dragon or a lich can still be fun. The only difference is that the goal stops being killing the other guy and taking his stuff and becomes a matter of survival. After all, sometimes the monsters want to kill some adventurers and take their stuff.
One of my main GMing strategies when I run a D&D or Pathfinder campaign goes something like this:
- Give the PCs the deck of many things.
- Wait for them to draw from it.
- Have fun with the results.
If I ever doubt this strategy in the future, I just need to think back to a Pathfinder game in 2017 which cemented this as a terrific strategy.
The Setup: The PCs, a group of high-level mythic characters, ventured into the Abyss to rescue an entire city that got sucked through a hole in reality. Continue reading “Gaming Stories: Hubris and the Deck of Many Things”