Archive for the The Treasure Trove Category

The Greater Deck of Many Things

Posted in Pathfinder, Role-Playing Games, The Treasure Trove on July 27, 2017 by Charlie Brooks

Deck of Many ThingsThis artifact looks and functions very much like an ordinary deck of many things. The back of each card featured an intricate and ever-shifting ink pattern that seems at once to represent a viewer’s secret desires and a mocking grin. Those who look at the pattern for very long can almost hear a whispering voice urging them to draw a card. Continue reading


Pathfinder Treasure Trove: Phoenix Fire Ring

Posted in Pathfinder, Role-Playing Games, The Treasure Trove on April 15, 2015 by Charlie Brooks
Song of the Phoenix

Song of the Phoenix, by Eireen

Aura strong conjuration; CL 13th
Slot ring; Price 26,600 gp; Weight —

This elegant gold ring is adorned with a large ruby carved to look like a phoenix. When worn, it functions as a ring of sustenance, showcasing a different power only on the death of the wearer or when placed on a corpse’s finger.

When worn by somebody who died, the ring bursts into flame 1d4 rounds after death or 1d4 rounds after the ring is placed on a corpse’s finger. The flames utterly consume the ring, but also restore the wearer to life as though the individual had been the target of a resurrection spell. The process is not without a degree of pain and peril, however – the phoenix fire that destroys the ring also deals 4d6 damage to the creator. This damage is applied after the resurrection has taken effect (i.e., after the wearer has been restored to full health), but in some cases it may still be enough to reduce the wearer to 0 hit points or below. If this happens, the individual’s body is thoroughly immolated, leaving no remains but a pile of ash.

An individual who benefits from the ring’s resurrection effect receives one permanent negative level, as per normal when subjected to the spell. However, if the individual was wearing the ring at the moment of death, the negative level is removed as though the wearer had received the benefit of a greater restoration spell. Individuals who received the ring after death receive the benefits of the resurrection (and the resulting fire damage) but not the greater restoration effect.

 Forge Ring, create food and watergreater restorationresurrectionCost 20,800 gp
Special If a phoenix feather or 8 ounces of phoenix blood is used as an ingredient during the creation of this ring, the cost is reduced by 250 gp per hit die of the phoenix the reagent came from (5,000 gp for most phoenixes).

Pathfinder Treasure Trove: The Truthful Harp

Posted in Pathfinder, Role-Playing Games, The Treasure Trove with tags on September 3, 2014 by Charlie Brooks

The Truthful HarpAura moderate divination; CL 7th
Slot none; Price 7,500 gp; Weight 5 lbs.

This item appears to be nothing more than a simple wooden harp, exquisitely crafted though it may be. The harp can be held comfortable in one hand, but must be played with both hands. The owner of this harp gains a +10 competence bonus to any Perform (string instruments) check made when the harp is the primary instrument used. Bards who use the harp as part of their bardic performance also gain two additional rounds of performance per day. These benefits can only be gained after a user has spent 24 hours getting used to the intricacies of playing the harp. Otherwise, it functions only as a masterwork instrument.

The harp forms a connection to its owner which some find to be beneficial and others see as a hindrance. Whenever an individual who has unlocked the harp’s magic tells a lie, one of the harp’s strings snaps. Particularly big lies may cause multiple strings to break at the GM’s discretion. A harp string takes one minute of work to repair. This quirk of the harp gives the user a -5 circumstance penalty to all Bluff checks. If the person being lied to knows of the harp’s nature, the GM may determine any Bluff check to be an automatic failure.

The harp can only have one owner at a time. Its truthful nature functions even when out of the owner’s possession as long as the harp is within 30 feet of the user.

Requirements Craft Wondrous Item, discern lies, creator must have at least 5 ranks of Perform; Cost 3,750 gp

Inspired by Lloyd Alexander’s Chronicles of Prydain.

Pathfinder Treasure Trove: Mattress of Significant Comfort

Posted in Pathfinder, Role-Playing Games, The Treasure Trove on October 24, 2013 by Charlie Brooks

So...comfortable...Thanks to Beth Hayden for supplying this idea.

Mattress of Significant Comfort
 moderate enchantment and necromancy; CL 7th
Slot none; Price 50,000 gp; Weight 100 lbs.

This comfortable-looking mattress can fit two Medium-sized creatures or four Small-sized creatures. Anybody who lies down on the mattress becomes instantly relaxed unless they are normally immune to sleep. A person who goes to sleep on the mattress sleeps peacefully and cannot be awakened by normal noise or anything that would not normally overcome the effects of a deep slumber spell.

The mattress has a sinister purpose to it, draining the life force of anybody who sleeps in it. Any creature who sleeps on the mattress for a period of eight hours gains a negative level (no save). To wake up on his own, the sleeper must succeed at a DC 14 Will save after eight hours have passed. If that save fails, the sleeper continues to rest peacefully for another eight hours, continuing to take negative levels until he has either succeeded at a saving throw, died from the level drain, or otherwise expired due to another hazard such as starvation. Creatures who awaken on the mattress don’t necessarily know that the mattress is the source of the energy drain.

 Craft Wondrous Item, deep slumberenervationCost 25,000 gp

Pathfinder Treasure Trove: The Shroud of Unfinished Business

Posted in Pathfinder, Role-Playing Games, The Treasure Trove on January 26, 2012 by Charlie Brooks

My entry for the RPG Superstar 2012 contest.Aura strong conjuration (healing); CL 13th
Slot shoulders; Price 18,200 gp; Weight 1 lb.

When this long white cloak is placed over the body of a dead humanoid as though it were a makeshift burial shroud, it bestows temporary new life to that creature. The individual placed under the cloak is brought back to to life as though she were the subject of a resurrection spell, but has only 24 hours before returning to death. The subject’s soul is aware of this restriction at the time the cloak is placed over her body and can choose to remain dead rather than return.

The resurrected subject functions normally in all ways, but must remain in contact with the cloak or return to death. If the subject is separated from the shroud of unfinished business for more than one continuous hour, she dies once again.

A subject who is given temporary life by the shroud of unfinished business can be raised or resurrected in the future only if she perished again as a result of the cloak being forcibly removed. If the subject dies after willingly choosing not to wear the cloak for one hour or if the 24 hour time limit is reached, she cannot be raised again unless a wish or miracle spell is used first.

While the shroud of unfinished business can be used multiple times, it can only bring one creature back in a 24 hour period. After being used to restore a subject to life, the cloak does not function for any other creature during the ensuing 24 hours, even if the original subject willingly removes it early.

Requirements Craft Wondrous Item, resurrection; Cost 18,200 gp

The Scabbard of the Four Spirits

Posted in Pathfinder, Role-Playing Games, The Treasure Trove on January 20, 2011 by Charlie Brooks

This scabbard holds not just a blade, but powerful spirits as well.Aura moderate transmutation; CL 9th
Slot —; Price 64,800 gp; Weight 1 lb.

This scabbard can shrink or enlarge to accommodate any knife, dagger, sword, or similar weapon up to and including a greatsword. Once per day, the wielder may place a weapon into the scabbard and call upon one of four spirits that have blessed the scabbard with their magic. When next drawn, the blade gains the properties granted by that spirit. Each effect lasts for 10 minutes per caster level of the scabbard. Only one effect can be in use at one time. The four spirits and the properties they grant are as follows:
Spirit of Death: ghost touch
Spirit of Mercy: merciful
Spirit of Protection: defending
Spirit of War: mighty cleaving

Requirements Craft Wondrous Item, cure light wounds, divine power, plane shift, shield or shield of faith; Cost 32,400 gp

The Eye of Istar

Posted in Pathfinder, Role-Playing Games, The Treasure Trove on January 13, 2011 by Charlie Brooks

An artifact that allows the wielder to see into the future...but only at great cost.Aura strong divination; CL 20th
Slot none; Weight

Istar was the greatest diviner in the world. At birth, she was abandoned as an abomination, for she was born with a third eye in the middle of her forehead. However, she soon became renowned for the powers this eye brought her, for it allowed her to see into the future almost effortlessly. Even as her body decayed, her third eye remained sought after, and was eventually taken from her corpse by a group of shameless grave robbers.

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