Archive for the Gaming Stories Category

Gaming Stories: The Ignominious Death of Machiavelli

Posted in Gaming Stories, Rants, RPG Rants, Uncategorized with tags on May 24, 2017 by Charlie Brooks

Carriage ChaseThis is a story about chaos and mismanaged expectations. It involves the death of a PC whose player had only started gaming two sessions ago. Somehow, my botched GMing didn’t drive him away from the tabletop for good and in fact became a tale that many who were there recall fondly.

The poor unfortunate PC was an elf named Machiavelli. I remember very little of the character himself, save for the fact that he had a Dexterity of 20, which will become relevant later. This game took place right at the start of 3rd edition D&D, so the fact that a 1st-level character could have a 20 in anything seemed amazing at the time.

The story doesn’t begin with Machiavelli, though. It begins with his adventuring companion Penelope. The same Penelope who killed a dryad and called it an evil tree spirit, who loves drawing from the deck of many things, and who turned into a magic sword. She’s been a constant agent of chaos in my setting for 17 years now. For her 18th birthday, I might buy the character sheet some lottery tickets and porn.

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Gaming Stories: Return of the Deck of Many Things

Posted in Gaming Stories, Pathfinder, Rants, Role-Playing Games, RPG Rants with tags on January 11, 2017 by Charlie Brooks

Deck of Many ThingsFor more than 15 years now, one of my main GMing strategies when I run a D&D or Pathfinder campaign has gone something like this:

  1. Give the PCs the deck of many things.
  2. Wait for them to draw from it.
  3. Have fun with the results.

If I ever doubted that the deck of many things is the greatest magic item in the game, those doubts were dispelled at my last Pathfinder session. Continue reading

The Siege of Dragonguard Keep

Posted in Gaming Stories, Pathfinder, Random Blogness, Role-Playing Games, RPG Rants with tags on March 19, 2015 by Charlie Brooks

Umber HulkAfter a six month layoff, my Night Below game which has since become a bastardized version of the Wrath of the Righteous adventure path got rolling again. The assault on Dragonguard Keep gained some momentum, and our heroes came one step closer to breaking up one of the bases of power of Derrezen the dragon-god.

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Gaming Stories: The Evolution of Claude the Clydesdale

Posted in Gaming Stories, Pathfinder, Rants, Role-Playing Games, RPG Rants on December 10, 2014 by Charlie Brooks
Clydesdale by Edward McCabe

Clydesdale by Edward McCabe

In my current campaign, the PCs emerged from several weeks in a massive dungeon and immediately started embarking upon a cross-country trek. One of the PCs was a paladin with a celestial horse. The other was a sorcerer with a phantom steed. The final one didn’t have any mount. She wasn’t really interested in getting one, but the rest of the group twisted her arm and convinced her that she needed to buy a horse. She did, and she named it Claude Awesome the Awesome Clydesdale. Continue reading

Random Blogness: Expedition to the Dragonlands

Posted in Gaming Stories, Pathfinder, Random Blogness, Role-Playing Games with tags , , , on August 25, 2014 by Charlie Brooks

Not the Bees!I’m way behind on a lot of things, so I figured I would ramble about my long-running Pathfinder game for a while and update the player who missed the last session at the same time.

For the past six years, I’ve been running my Night Below campaign. This started as an adaptation of the AD&D boxed set Night Below: An Underdark Campaign in D&D 3.5 and has since moved on to the Pathfinder system and a high-level adaptation of the Wrath of the Righteous adventure path. Spoilers for the latter are present in this post.

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Gaming Stories: Plastic Explosives in the Mattress

Posted in Cyberpunk 2020, Gaming Stories, Rants, RPG Rants on March 5, 2014 by Charlie Brooks

Ah, the good old days when R. Talsorian had something approaching production values...and a company that existed.I used to really like games that had long, in-depth character creation systems. My theory was that if you were going to spend an hour or more making your PC, you were really going to treasure that character.

Then I went and killed one of those PCs in less than half an hour.

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Gaming Stories: Pick a Card

Posted in Gaming Stories, Rants, RPG Rants with tags on December 6, 2012 by Charlie Brooks

The Deck of Many Things, as imagined by Green Ronin Games.Every once in a while, I like to send the PCs against a monster that’s just out of their league. When you’re low-level, encountering an adult dragon or a lich can still be fun. The only difference is that the goal stops being killing the other guy and taking his stuff and becomes a matter of survival. After all, sometimes the monsters want to kill some adventurers and take their stuff.

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