Pathfinder Rogues Gallery: Samuel the Hunter

SamuelIn life, Samuel was a mortal bounty hunter. Originally self-serving and hard of heart, he grew less selfish with age, ultimately settling into a code of his own and never straying from that. When he died and found himself before the goddess of death, he received not a judgment but an opportunity to serve the goddess. He now serves as the huntsman of death, tracking those who alter the wheels of fate.

Although fully devoted to his new cause, Samuel retains much of his mortal personality and memories. In life, he considered himself the greatest warrior of all time. That he was chosen to serve the goddess of death only confirmed that belief for him. Despite his pride, Samuel rarely boasts and brags these days, believing that his talents are self-evident. Now more powerful than he ever was as a mortal, he feels he has nothing to prove and focuses solely on his duty.

Samuel the Hunter
20; XP 307,200
LN Medium outsider (extraplanar, lawful)
Init +14; Senses darkvision 60 ft.; Perception +32

36, touch 24, flat-footed 26 (+9 armor, +4 deflection, +10 Dex, +3 natural)
hp 370 (20d10+260)
Fort +24, Ref +22, Will +17
DR 15/chaotic; Immune death effects, poison; Resist acid 10, cold 10, fire 10, electricity 10; SR 31 

Speed 30 ft.
Melee 2 +5 axiomatic bastard swords +33/+33/+28/+28/+23/+23/+18 (1d10+12, 17-20)
Ranged 2 darkning bolts +30/+30 (20d6 electricity)
Spell-Like Abilities (CL 20th; concentration +26)
Constant—detect chaos, detect magic, detect undead, true seeing
At will—discern lies (DC 20), dispel magic, greater teleport (self plus 50 lbs. of objects only), power word stun, sending
3/day—find the path, plane shift (DC 26), remove blindness/deafness
1/day—discern location, summon (level 9, any CR 19 or lower inevitable, 100%)

34 (+12), Dex 31 (+10), Con 35 (+12), Int 20 (+5), Wis 28 (+9), Cha 23 (+6)
Base Atk +20; CMB +32; CMD 52
Feats Blind-Fight, Combat Reflexes, Double Slice, Greater Two-Weapon Fighting, Improved Critical (bastard sword), Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Toughness, Two-Weapon Fighting
Skills Acrobatic +30, Appraise +25, Bluff +16, Diplomacy +16, Intimidate +32, Knowledge (planes) +28, Knowledge (religion) +25, Perception +32, Sense Motive +32, Spellcraft +15, Stealth +35, Survival +29, Swim +22
Languages truespeech
SQ teleportation tracking
Gear NPC Gear (2 +5 bastard swords, +5 chain shirt, other treasure)

—–Special Abilities—–
Darkning Bolt (Su)
Samuel can project a black electrical ray from each of his bastard swords as a standard action. The rays can target any creature within 80 feet and deal 20d6 electricity damage. Additionally, anybody struck by the ray must make a DC 26 Fortitude save or be permanently blinded. The save DC is Charisma-based.
Teleportation Tracking (Su) By standing at a site where somebody has cast a teleportation spell within the last 24 hours, Samuel can determine the destination with a DC 30 Survival check.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: