Pathfinder Bestiary: Mortality Devil (Kumashi)

Mortality DevilThis robed figure appears to be a young, vital-looking woman. Her face, however, has a jawline of naked bone and slitted,snake-like eyes. 

Devil, Mortality (Kumashi)
CR 7; XP 3,200
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +8; Senses darkvision 60 ft., see in darkness; Perception +2

20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 85 (9d10+45)
Fort +9, Ref +10, Will +10
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 18

40 ft.
Melee flail +15/+10 (1d8+6), claw +10 (1d4+3 plus touch of frailty) or 2 claws +15 (1d4+6 plus touch of frailty)
Special Attacks touch of frailty
Spell-Like Abilities (CL 9th; concentration +12)
At will—greater teleport (self plus 50 lbs. of objects only), ray of enfeeblement (DC 14)
3/day—rusting grasp, suggestion (DC 16)
1/day—ray of exhaustion (DC 16), summon (level 3, 2 bearded devils, 50%), vampiric touch

23 (+6), Dex 19 (+4), Con 18 (+4), Int 16 (+3), Wis 19 (+4), Cha 16 (+3)
Base Atk +9; CMB +15; CMD 29
Feats Blind-Fight, Great Fortitude, Improved Initiative, Toughness, Vital Strike
Skills Bluff +15, Diplomacy +11, Fly +21, Intimidate +11, Knowledge (planes) +15, Knowledge (religion) +12, Perception +16, Sense Motive +16, Stealth +16
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ addictive vitality, change shape (Medium humanoid, alter self)

any (Hell)
Organization solitary, pair, or gathering (3-10)
Treasure standard (flail, other treasure)

Addictive Vitality (Su)
As a standard action, a mortality devil can restore youth to any one willing humanoid it touches, reducing that creature’s age by 1d12 years. No creature can be reduced below adulthood through the use of this ability. After the age reduction, the target receives a rush of vitality, gaining the benefits of heroism for one minute per year removed. However, any creature receiving the benefits of this ability must make a DC 17 Fortitude save or suffer the effects of moderate addiction (GameMastery Guide 236). The save DC to resist this addiction is Charisma-based.
Touch of Frailty (Su) A mortality devil’s touch can a creature weak and frail. Any living creature struck by a mortality devil’s claw attack takes 1d4 Strength damage and must make a DC 17 Will save or become sickened for one round. This Strength damage can be recovered immediately if the creature accepts a use of the devil’s addictive vitality ability. The save DC is Charisma-based.

The fear of old age exists in most mortals, and mortality devils exist to prey upon this universal terror, tempting mortals with the lure of renewed youth. In their natural form, they stand between 5-1/2 and 6-1/2 feet tall and weigh 140 to 180 pounds, though these creatures also change their shape if they feel that a normal humanoid form would allow them to tempt their foes better.

A typical mortality devil tries to immobilize a target with Strength damage before tempting the foe by offering the use of its addictive vitality ability. At first, the devil requires no price for this gift. However, once the addiction sets in, the fiend requires increasingly sinful deeds before providing the youth the subject craves. Although most mortality devils focus their efforts on humans, some enjoy the challenge of corrupting longer-lived races, particularly elves.

Rumors suggest that the blood of a mortality devil can be distilled into a potion capable of restoring youth. However, all recorded attempts to accomplish this only exposed the drinker to the addictive qualities of the devil’s addictive vitality ability while bestowing none of the benefits.


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