Pathfinder Bestiary: Yumerai
This gray-skinned woman stands has webbed feet and hands that make her limbs seem out of proportion to the rest of her body. Her bright yellow eyes constantly dart to and fro, as though watching the movement of something that isn’t there.
CR 5; XP 1,600
NE Medium fey (aquatic)
Init +8; Senses low-light vision; Perception +13
Aura awakening (30 ft.)
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 52 (8d6+24)
Fort +5, Ref +10, Will +8
DR 5/cold iron; Immune sleep
Speed 20 ft., swim 30 ft.
Melee ranseur +8 (2d4+4) or Power Attack +6 (2d4+10)
Spell-Like Abilities (CL 9th; concentration +11)
At will—daze (DC 12), detect thoughts (DC 14), lesser confusion (DC 13)
1/day—confusion (DC 16), hydraulic torrent (see Advanced Player’s Guide)
Str 16 (+3), Dex 18 (+4), Con 17 (+3), Int 14 (+2), Wis 15 (+2), Cha 15 (+2)
Base Atk +4; CMB +7; CMD 21
Feats Improved Initiative, Nimble Moves, Power Attack, Weapon Focus (ranseur)
Skills Bluff +13, Diplomacy +13, Knowledge (nature) +13, Knowledge (planes) +13, Perception +13, Sense Motive +13, Stealth +15, Swim +22
Languages Aquan, Common
SQ amphibious, dream crafting, sleepless
Environment temperate aquatic
Organization solitary, band (2-5), or sect (6-12)
Treasure NPC gear (ranseur, other treasure)
Aura of Awakening (Su) The presence of a yumerai causes all sleepers within a 30 ft. radius to wake up. This ends magical sleep effects and prevents creatures from returning to sleep as long as the yumerai is within range. The yumerai may target creatures disturbed in this manner with its detect thoughts spell-like ability as a free action. This is a mind-affecting effect.
Dream Crafting (Su) A group of three or more yumerai can create an animate dream (see Bestiary 2) under the right circumstances. To accomplish this, each of the three yumerai must have successfully used detect thoughts in conjunction with its aura of awakening on an intelligent creature within the last 24 hours. The glimpses of faded dreams can be combined by the three yumerai in a ritual that lasts 10 minutes, at the end of which the animate dream comes into being. This animate dream obeys the yumerai which created it. Should the yumerai give contradictory orders, each creator must make an opposed Charisma check, with the animate dream following the command of the winner. The animate dream dissipates after 24 hours.
Sleepless (Ex) Yumerai never sleep. They are immune to magical sleep effects as well as any spell that requires the target to be asleep, such as dream.
Yumerai look like thin gray-skinned humanoids with webbed hands and feet, prominent gills, and lidless yellow eyes. The progenitors of the yumerai were a fey race that had a deep connection to sleep and dreamers. It is said that they stole away pleasant dreams from unsuspecting sleepers and used them to craft wondrous artifacts. However, a magical cataclysm cut off the creatures from the dream realm. Scholars believe that most of these fey retreated back into the First World, while the race now known as the yumerai grew bitter over their loss, lashing out at those who still retain the ability to dream.
Yumerai almost universally find themselves drawn to intelligent sleeping creatures, from whom they draw fragments of dreams through the combination of their aura of awakening and detect thoughts abilities. While some simply “borrow” these thoughts as a way of experiencing something close to fleeting dreams themselves, most have grown bitterly jealous over these dreamers and create animate dreams from the images they see as a way of striking back at them.
In battle, yumerai typically attempt to daze and confuse their enemies, then use Power Attack with ranseurs, tridents, or other piercing weapons. If they are unable to defeat an enemy through brute force, they may follow their foes, creating an animate dream to aid them if needed. Alternately, they may use stealth and their aura of awakening to simply keep their foes from resting, finally attacking when the enemy is too exhausted to properly defend itself.
Yumerai stand between four and five feet tall. They typically weigh no more than 80 pounds.
Image: Elfa, by DebsTradArt; licensed under a Creative Commons Attribution-No Derivative Works 3.0 License
This entry was posted on February 15, 2016 at 12:00 PM and is filed under Bestiary, Pathfinder, Role-Playing Games. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.