Rogues Gallery: Aewen Rhevara

Aewen RhevaraBorn on the fringes of the Mwangi Expanse, Aewen spent most of her early life struggling for food and doing her best to try and make ends meet with her family. Game was scarce, and those seasons which were fruitful were often spent in competition with other elven tribes or the various deadly creatures of the jungle.

That all changed shortly after Aewen reached her 100th birthday and learned that she had an uncle who had had a successful career with the Pathfinder Society. Like many Pathfinders, this uncle had met an early end, but not before he accumulated a great deal of wealth through his career. The uncle left this inheritance to the Rhevara family, but on one strange condition: that the eldest daughter enter the priesthood of Sarenrae.

Despite her initial unwillingness, Aewen left for the church, leaving the wealth for the rest of her family. When exposed to the teachings of the sun goddess, she found herself gradually won over by the religion and eventually became a fervent follower of Sarenrae. This faith in turn brought divine magic, and she has enjoyed the life of a cleric since.

Although her faith has provided her with a spiritual sanctuary, Aewen has never really experienced a life of comfort and has a secret greedy streak that she tries to keep hidden. She has recently left the priesthood to pursue a life of adventure and hopes to accumulate a great deal of treasure for herself before returning to the Mwangi Expanse in what she hopes will be the comfortable retirement her uncle never got. Greed can sway Aewen, although her devotion to Sarenrae has held true and kept her on the path of good. How long that can last, and how well she can survive a perilous life of adventure long enough to enjoy the wealth she hopes to gain, remains to be seen.

Aewen Rhevara
½; XP 200
Female elf cleric 1
CG Medium humanoid (elf)
5’8”, 102 lbs., 135 years old
Init +0; Senses low-light vision; Perception +4

14, touch 10, flat-footed 14 (+4 armor)
hp 8 (1d8)
Fort +2, Ref +0, Will +4; +2 vs. enchantments
Immune sleep

30 ft.
Melee spear +2 (1d8+1/x3)
Ranged shortbow +1 (1d6/x3, 60 ft.)
Special Attacks channel positive energy 5/day (DC 12, 1d6), sun’s blessing
Spell-Like Abilities (CL 1st, concentration +3, +3 to overcome SR)
5/day—rebuke death (1d4)
Spells Prepared (CL 1st, concentration +3, +3 to overcome SR)
1stcommand (DC 13), sanctuary (DC 13), endure elements*
0—detect magic, light, stabilize
*Domain Spell; Domains Healing, Sun 

13 (+1), Dex 10, Con 10, Int 12 (+1), Wis 15 (+2), Cha 14 (+2)
Base Atk +0; CMB +1; CMD 11
Feats Selective Channeling
Skills Heal +6, Knowledge (religion) +5, Spellcraft +5 (+7 to identify magic items), Survival +6
Languages Celestial, Common, Elven
Combat Gear potion of cure light wounds (1d8+1); Other Gear mwk chain shirt, spear, shortbow with 20 arrows, wooden holy symbol of Sarenrae, spell component pouch, healer’s kit (10 uses), 1 gp


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