Pathfinder Rogues Gallery: Olivia Tarling

Olivia TarlingOlivia is an attractive but quiet young girl who usually seems rather unassuming unless she has her daggers out. She is 5’3” with an average build, and dresses in plain clothing. She is brave but a touch foolhardy and sometimes underestimates the perils before her.

Olivia grew up in an isolated farming community where hard work for little reward was the order of the day. Her father abandoned the family after a particularly poor growing season, leaving Olivia to take care of her mother and three younger siblings. Olivia worked dutifully until her mother died and her brothers and sister were old enough to purchase farms of their own. She then began working odd jobs in town, mostly as a cook or farmhand. Eventually, she was hired as a torch bearer by Naima Amastacia and Reide Grayson, a pair of adventurers. Although her first adventure was intimidating, the life of an adventurer piqued Olivia’s interest enough that she underwent training with her employers. Olivia now works as a fully functional member of the party, acting as a rogue while still maintaining her role as the party’s cook as well.

Olivia generally uses stealth to avoid fighting one on one. With the aid of her fellow adventurers, she strikes from the shadows and in a flanking position, getting as much use out of her sneak attack ability as possible. If outnumbered, she attacks with her hand crossbow and uses cover and stealth to stay out of melee range. Olivia is not too proud to flee from a fight she cannot win, but will never willingly abandon her companions.

Olivia Tarling
Female human rogue 9/shadowdancer 1
NG Medium humanoid (human)
Init +3; Senses Perception +12 (+16 to find traps)

21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge); +3 versus traps
hp 65 (10d8+19)
Fort +4, Ref +12, Will +1; +3 versus traps
Defensive Abilities evasion, improved uncanny dodge, resiliency

30 ft.
Melee +1 daggers +9/+9/+4 (1d4, 19-20)
Ranged hand crossbow +10 (1d4, 19-20, 30 ft.)
Special Attacks slow reactions, sneak attack +5d6, surprise attack

9 (-1), Dex 18 (+4), Con 12 (+1), Int 10, Wis 6 (-2), Cha 17 (+3)
Base Atk +6; CMB +5; CMD 21
Feats Alertness, Combat Reflexes, Dodge, Mobility, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +17, Disable Device +24, Escape Artist +18, Perception +13 (+17 to find traps), Perform (dance) +16, Profession (Cook) +10, Sense Motive +13, Stealth +18, Sleight of Hand +18
Languages Common
SQ fast stealth, hide in plain sight, trapfinding
Combat Gear 2 potions of cure light wounds; Other Gear 2 +1 daggers, hand crossbow, 10 bolts, +2 studded leather armor, belt of incredible dexterity +2, grappling hook, 50 ft. silk rope, masterwork thieves’ tools, 5 sunrods, 39 pp, 9 gp


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