Spot the Loopholes

Does anyone else think 'Dr. Zoidberg" whenever they see a mind flayer these days?A week or two ago, I ran what might be my last session of Dungeons & Dragons…at least in name, since I plan on switching the game over to Pathfinder, which is basically the same thing, just with a different name and prettier books. The campaign is a slightly modified version of the Night Below boxed set for 2nd edition AD&D. We’re entering the endgame now, where the PCs have learned that a group of aboleth have been kidnapping spellcasters in a bid to power a mighty structure that will extend their  natural psychic domination abilities across the globe, effectively (you guessed it) taking over the world.

Now the PCs have to ally with all sorts of nasties in the Underdark to take on the bigger bad of the aboleth. So far they’ve allied with (more) insane (than usual) derro, and the group’s paladin won the respect of a group of fire giants by besting the chieftain’s son in single combat. The climax of the last session was when the group allied with a renegade gang of mind flayers who seek to take out the aboleth. There was a lot of hand-wringing involved in that one, since mind flayers had captured two of the party members. One of them spent about a year hiding in an Underdark tunnel after escaping, and the other got sold to the derro, who then repeatedly cut out her eyes and regenerated them as part of their mad experiments. Because of the distrust, and because mind flayers are extremely lawful in their evil, the group forced them to write up a contract.

So, my challenge is this: find the loopholes that will allow the mind flayers to screw over both the PCs and the aboleth. Since my players can access this post just as easily as I can, they can also get some ideas as to what kind of betrayal they might eventually be in for.

The Contract:

  1. Following the battle [the invasion of the aboleth city Great Shaboath], surfacers will go to the surface in peace. Aggressions will cease until one realm infringes on the other.
  2. The human known as Grayson [one of the paladins in the group] will serve as commander. Ipshixeen [head mind flayer] will command illithid and answer to Grayson.
  3. Surfacers will answer to Grayson. Illithid will answer to Ipshixeen. Minions will answer to Grayson first and Ipshixeen second.
  4. None shall be sacrificed. Surfacers will not be sacrificed[A clause to prevent the illithid from arbitrarily killing any slaves found in the aboleth city.]
  5. Spoils shall be negotiated after the battle.
  6. Should Grayson die, command shall go, in order, to Rockseer [one of the NPC allies, and the bloke in the group with the highest Charisma], Amastacia [a PC sorcerer], or Tarling [the NPC ally with the next highest Charisma].
  7. Illithid will fight to the death unless ordered to retreat. Surfacers are expected to do the same.
  8. Illithid will fight on and follow all terms of this contract should Ipshixeen die.
  9. Nonaggression will continue until all surfacers are returned.
  10. Contract is effective immediately.
  11. The Red One will not be allied with. [The Red Mage being the reincarnated dragon-god who threatens to muck up the whole deal for everyone…and no, the stats there aren’t the same ones I’m using for him.]

I already have an idea as to how this contract is going to shake out, but I’m interested in seeing if anyone has a particularly good curve ball to suggest.

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One Response to “Spot the Loopholes”

  1. Well easiest one I see is #1 it just says aggressions will cease till one infringes on the other well all the illithids have to do is infringe on you and then they can attack. The second is #4 where none may be sacrificed is easy name a creature None allowing him to be sacrificed.

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