Audrey II

That's one mean green mutha from outer space.This strange and interesting plant has a large pod lined with green tooth-lined spines. It seems to be smiling at you.

Intelligent Giant Flytrap Bard 5 (CR 12)
XP 19,200
NE Huge plant
Init +8; Senses low-light vision, tremorsense 60 ft.; Perception +22

DEFENSE
AC 22, touch 12, flat-footed 18 (+4 Dex, +10 natural, -2 size)
hp 207 (18d8+126)
Fort +18, Ref +12, Will +9; +4 versus bardic performance, sonic, and language-dependent effects
Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stun; Resist acid 20

OFFENSE
Speed 10 ft.
Melee 4 vines +18 (1d8+7 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks bardic performance (countersong, distraction, fascinate [DC 15], inspire courage +2), constrict (1d8+7), swallow whole (2d6 acid damage, AC 15, 20hp)
Spells Known (CL 5th)
2nd (DC 15, 3/day)—detect thoughts, suggestion, tongues
1st (DC 14, 5/day, 4 remaining)—cause fear, undetectable alignment*, ventiloquism
0 (DC 13, at will)—daze, ghost sound, lullaby, message, open/close, resistance
*precast

STATISTICS
Str 25 (+7), Dex 18 (+4), Con 25 (+7), Int 14 (+2), Wis 12 (+1), Cha 16 (+3)
Base Atk +12; CMB +21 (+25 grapple); CMD 35 (can’t be tripped)
Feats Cleave, Extra Peformance, Great Fortitude, Improved Initiative, Intimidating Prowess, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (vines)
Skills Bluff +24, Intimidate +28, Diplomacy +11, Knowledge (local) +10, Perception +22, Perform (sing) +24, Sense Motive +24, Stealth +17 (+25 in undergrowth); Racial Modifiers +8 Stealth in undergrowth
Languages Common, Sylvan, Terran
SQ bardic knowledge, lore master 1/day, versatile performance, well-versed

ECOLOGY
Environment urban
Organization Solitary
Treasure incidental

SPECIAL ABILITIES
Grab (Ex) Audrey II’s grab attack works against creatures of large size or smaller. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, Audrey II can choose to swallow the target whole.

The Audrey II appears to be a giant flytrap with only one pod and several prehensile vines. In reality, it is an alien creature from past the stars and beyond the moon. Beginning as a small pod, it grows extremely quickly so long as it is fed with blood. After gaining its first taste of blood, the plant grows remarkably quickly, maturing to adulthood in a matter of days and gaining the ability not only to speak but also to sing in a deep baritone. It quickly grows an attitude and manipulates others into bringing it fresh food, repaying them by using its natural bardic abilities to fulfill their deepest desires.

The true purpose of an Audrey II is total world domination. Its leaf clippings can grow a new miniature Audrey II that will sprout within one week. and which soon starts sweet-talking people into feeding it blood. Allowed to grow unchecked, Audrey II will quickly take over the planet, dazzling people with show-stopping tunes while devouring all humanoid life. A common warning associated with the Audrey II is whatever they offer you, though they’re slopping the trough for you, please whatever they’re offering you, don’t feed the plants.

This strange and interesting plant has a large pod lined with green tooth-lined spines. It seems to be smiling at you.Giant Flytrap Bard 5 (CR 15)
XP 51,200
NE Huge plant
Init +8; Senses low-light vision, tremorsense 60 ft.; Perception +22

DEFENSE
AC 22, touch 12, flat-footed 18 (+4 Dex, +10 natural, -2 size)
hp 207 (18d8+126)
Fort +18, Ref +12, Will +9; +4 versus bardic performance, sonic, and language-dependent effects
Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stun; Resist acid 20

OFFENSE
Speed 10 ft.
Melee 4 vines +18 (1d8+7 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks bardic performance (countersong, distraction, fascinate [DC 15], inspire courage +2), constrict (1d8+7), swallow whole (2d6 acid damage, AC 15, 20hp)
Spells Known (CL 5th, DC 13 + spell level, concentration +8)
2nd (3/day)—detect thoughts, suggestion, tongues
1st (5/day, 4 remaining)—cause fear, undetectable alignment*, ventiloquism
0 (at will)—daze, ghost sound, lullaby, message, open/close, resistance
*precast

STATISTICS
Str 25 (+7), Dex 18 (+4), Con 25 (+7), Int 14 (+2), Wis 12 (+1), Cha 16 (+3)
Base Atk +12; CMB +21 (+25 grapple); CMD 35 (can’t be tripped)
Feats Cleave, Extra Peformance, Great Fortitude, Improved Initiative, Intimidating Prowess, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (vines)
Skills Bluff +24, Intimidate +28, Diplomacy +11, Knowledge (local) +10, Perception +22, Perform (sing) +24, Sense Motive +24, Stealth +17 (+25 in undergrowth); Racial Modifiers +8 Stealth in undergrowth
Languages Common, Sylvan, Terran
SQ bardic knowledge, lore master 1/day, versatile performance, well-versed

ECOLOGY
Environment urban
Organization Solitary
Treasure incidental

SPECIAL ABILITIES
Grab (Ex) Audrey II’s grab attack works against creatures of large size or smaller. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, Audrey II can choose to swallow the target whole.

The Audrey II appears to be a giant flytrap with only one pod and several prehensile vines. In reality, it is an alien creature from past the stars and beyond the moon. Beginning as a small pod, it grows extremely quickly so long as it is fed with blood. After gaining its first taste of blood, the plant grows remarkably quickly, maturing to adulthood in a matter of days and gaining the ability not only to speak but also to sing in a deep baritone. It quickly grows an attitude and manipulates others into bringing it fresh food, repaying them by using its natural bardic abilities to fulfill their deepest desires.

The true purpose of an Audrey II is total world domination. Its leaf clippings can grow a new miniature Audrey II that will sprout within one week. and which soon starts sweet-talking people into feeding it blood. Allowed to grow unchecked, Audrey II will quickly take over the planet, dazzling people with show-stopping tunes while devouring all humanoid life. A common warning associated with the Audrey II is whatever they offer you, through they’re slopping the trough for you, please whatever they’re offering you, don’t feed the plants. This strange and interesting plant has a large pod lined with green tooth-lined spines. It seems to be smiling at you.

Giant Flytrap Bard 5 (CR 15)
XP 51,200
NE Huge plant
Init +8; Senses low-light vision, tremorsense 60 ft.; Perception +22

DEFENSE
AC 22, touch 12, flat-footed 18 (+4 Dex, +10 natural, -2 size)
hp 207 (18d8+126)
Fort +18, Ref +12, Will +9; +4 versus bardic performance, sonic, and language-dependent effects
Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stun; Resist acid 20

OFFENSE
Speed 10 ft.
Melee 4 vines +18 (1d8+7 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks bardic performance (countersong, distraction, fascinate [DC 15], inspire courage +2), constrict (1d8+7), swallow whole (2d6 acid damage, AC 15, 20hp)
Spells Known (CL 5th, DC 13 + spell level, concentration +8)
2nd (3/day)—detect thoughts, suggestion, tongues
1st (5/day, 4 remaining)—cause fear, undetectable alignment*, ventiloquism
0 (at will)—daze, ghost sound, lullaby, message, open/close, resistance
*precast

STATISTICS
Str 25 (+7), Dex 18 (+4), Con 25 (+7), Int 14 (+2), Wis 12 (+1), Cha 16 (+3)
Base Atk +12; CMB +21 (+25 grapple); CMD 35 (can’t be tripped)
Feats Cleave, Extra Peformance, Great Fortitude, Improved Initiative, Intimidating Prowess, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (vines)
Skills Bluff +24, Intimidate +28, Diplomacy +11, Knowledge (local) +10, Perception +22, Perform (sing) +24, Sense Motive +24, Stealth +17 (+25 in undergrowth); Racial Modifiers +8 Stealth in undergrowth
Languages Common, Sylvan, Terran
SQ bardic knowledge, lore master 1/day, versatile performance, well-versed

ECOLOGY
Environment urban
Organization Solitary
Treasure incidental

SPECIAL ABILITIES
Grab (Ex) Audrey II’s grab attack works against creatures of large size or smaller. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, Audrey II can choose to swallow the target whole.

The Audrey II appears to be a giant flytrap with only one pod and several prehensile vines. In reality, it is an alien creature from past the stars and beyond the moon. Beginning as a small pod, it grows extremely quickly so long as it is fed with blood. After gaining its first taste of blood, the plant grows remarkably quickly, maturing to adulthood in a matter of days and gaining the ability not only to speak but also to sing in a deep baritone. It quickly grows an attitude and manipulates others into bringing it fresh food, repaying them by using its natural bardic abilities to fulfill their deepest desires.

The true purpose of an Audrey II is total world domination. Its leaf clippings can grow a new miniature Audrey II that will sprout within one week. and which soon starts sweet-talking people into feeding it blood. Allowed to grow unchecked, Audrey II will quickly take over the planet, dazzling people with show-stopping tunes while devouring all humanoid life. A common warning associated with the Audrey II is whatever they offer you, through they’re slopping the trough for you, please whatever they’re offering you, don’t feed the plants.

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